“An interest in what constitutes infidelity isn’t new. In virtual life, everyone wants to push those boundaries a little bit.” Which brings me back to my wife.

I don’t know where the real user was located, but our virtual meeting space within Second Life was called “The Netherlands.” Or maybe “she” was really a he, controlling a female avatar. If it’s not clear already, “virtual sex” can be a little complicated.

But there was a real person on a computer somewhere in the world making her avatar have sex with my avatar by clicking a pink ball on the ground.

However, with the advent of Skype and other video calling applications, cybersex has become more visual, and hiding one's identity is not an option.

Sending explicit nude pictures of oneself is also cybersex (see sexting).

“One of the huge benefits is safety,” says Brenda Brathwaite, a veteran video game developer (whose credits include Playboy: The Mansion) and author of Sex in Video Games.

In addition to STD-free interactions, Brathwaite says virtual worlds offer users the ability to explore sexuality in an anonymous environment.

“Would you consider this cheating if I were playing this game? “But we can talk about it more over dinner.” And with that we’re back in the “real” world, leaving a vast population in the virtual universe to chat and caress their way into the night.

” I ask, pointing to the trailer on the home page, where Jameson’s digital image appears to be competing in some kind of timed, multi-partner sex decathlon.

The “Sinulator,” for example, produced by Sinulate Entertainment in Sunnyvale, California, is a wireless vibrator that connects to any computer with an Internet hookup and a Windows operating system.